MADE FOR TWO HUSTLERS
 
Before I even stepped foot into 50 White St., I was tasked with researching the practicality of Google Cardboard. I was more than happy to oblige. 
 
Focusing on the sister brand, Nicopanda, I would design and develop an interactive scene to demonstrate the various capabilities of a Cardboard-ready Android app. It was colorful, was just the right amount of interactive and was more colorful than a rainbow.

With the proof of concept firmly on my phone—and after completing another build for a prospective client—I was tasked with exploring the capabilities of VR technology further. We ultimately decided to show off three unique experiences at the Two Hustler holiday party, and I would rework Nicopanda VR, create a holiday scene and collaborate with the previous Two Hustlers Arts Grant winner for the final experience. (Luckily, the winner was easy to work with as we both claim the same mother.)
The Experiences

Naturally, I found myself translating these experiences from Google Cardboard to Samsung's GearVR, meaning increased capabilities. Even so, I decided to keep features simple:
 
THE EXPERIENCES
1. NICOPANDA VR
 
The player would look around the imagined landscape littered with brand imagery and panda heads gently raining from the sky. Although I didn't want to gamify the experience too much, players could tap the control pad to toss colored balls that would pop the panda heads, lest the landscape become overwhelmed. (We discovered the panda heads continued spawning even when the GearVR was on standby. I'll let you imagine the effervescent horror.)
 
DOWNLOAD: 
Early version of the landscape. It was a lot more colorful in the beginning.
2. WINTERLAND
 
Players would ski across the landscape by taping the pad, using the swipe function to pick up presents and fling them about the land. If they got too far from the tree, the presents would suddenly remember gravity still exists and plop to the ground until brought back. (It was a big success at the party.)
Really early version of Winterland
3. ESCAPE!
 
A quite extraordinary and strange experience thanks to my brother Sam's models, players would control a giant hand with their heads, attempting to pop a field of clouds in front of them by tossing a homunculus into them. If left to fall, the figure would reappear above the player to allow another go at it. 
 
A secret room behind the user, should they choose to look around, led to another land of drifting giants and enigmatic music, letting the viewer to consider the two worlds they are trapped between. 
The secret "Idyllic" section, complete with floating sculptures by Sam Rolfes.
VR Experiments
Published:

VR Experiments

A collection of three VR experiences made for the creative agency, Two Hustlers.

Published: