Real-time generative visuals with Max MSP Jitter. We had a discussion on warping geometry with noise at a recent Creative Coding Club. The images below are the results of some further experimentation. Bloom and frame blending post-processing are applied in real-time.
Noise Geometry
Published:

Noise Geometry

Warping 3D Geometry with multidimensional pseudo-random noise functions. Applied bloom and frame blending with real-time post-processing.

Published: