• Initial blueprint in SketchUp, overpainting in Photoshop.
  • Grennadier concept art and model are not mine, they are property of Rocket Jump company.
    It is a work test. I texturized this model according to concept art. Only hand painted diffuse 1024x1024.
  • Crate model, unwrapping, texture made through Fundamentals in Game Asset Cteation with Andrew Collins.
  • The Marmoset file can be viewed on my Artstation page:¬†https://www.artstation.com/artwork/OGk1b. Just push the play icon on the window, and then you'll be able to view the real-time 3d model by mouse controlling.
  • Process of Zbrush sculpting + Photoshop post-render.
  • Process of Zbrush sculpting.
  • Low-poly model, uvw-mapping, texture my me for my personal project.