Two players play as different aspects of the same patient; one physical one mental. Using different abilities and aiding each other, the players must escape an asylum filled with the terrifying projections of the patient’s broken psyche. One player, the action player, solves platforming problems through timing and accurate movements. Meanwhile the puzzle player solves simple riddles while altering the surroundings of player one. The camera is locked to the action player, so the puzzle player has to deal with not controlling the camera, but can either make things easy or very hard for the action player. Each relies on each other to progress, while inherently making things more difficult for the other.
 
» Built in UDK for Global Game Jam 2012
» Won Best Game at SCAD’s Game Jam Site
 
As per the rules of Global Game Jam, this game was built in 48 hours. We had a 10-man team and my contribution was much of the level design & systems design.
 
[Download & Play | Check out my blog posts from the event here.]
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Global Game Jam 2012 Entry

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