Dana Klaren's profile

Low-Poly PBR Floor (process)

Final in-game floor (UE4), with vertex painting (dirt & algae), and props.
Low-Poly PBR Floor (process)
Published:

Low-Poly PBR Floor (process)

This is the process I used to generate the floor for my "Bank Vault 2031" project. My initial goal was to eliminate any visual tiling and add det Read More

Published: