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Tools
Photoshop
Pixologic Zbrush
Autodesk Maya (All Versions)
XNormal
Substance
Unreal Engine 4
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Low-Poly PBR Floor (process)
Dana Klaren
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Final in-game floor (UE4), with vertex painting (dirt & algae), and props.
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Low-Poly PBR Floor (process)
153
2.2k
1
Published:
October 4th 2015
Dana Klaren
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Dana Klaren
Los Angeles, CA, USA
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Low-Poly PBR Floor (process)
This is the process I used to generate the floor for my "Bank Vault 2031" project. My initial goal was to eliminate any visual tiling and add det
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153
2.2k
1
Published:
October 4th 2015
Tools
Photoshop
Pixologic Zbrush
Autodesk Maya (All Versions)
XNormal
Substance
Unreal Engine 4
Creative Fields
Digital Art
Game Design
Dana Klaren
texture
texturing
shading
FLOOR
tile
Tiling
process
substance
UE4
Unreal Engine
High Poly
Low Poly
Game Art
detail
Copyright Info
Attribution, Non-commercial, No Derivatives
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