Giovanni Bocchi's profile

Qualia [Short Film]

We are completely alone in our head.

We do not know if what we're looking at right now is real or just a hallucination, and that is the challenge that a young patient from a psychiatric clinic will unknowingly face.
Is this madness? Or is this a different kind of consciousness, which has been long forgotten by humanity?
Men's actions seem to suggest that they no longer recognize the spirituality of nature, and who instead seems to succeed, is branded as mentally ill and taken away from society.
Although, perhaps, leaving this place is the right thing to do.
Autodesk Maya & FumeFX
Autodesk Maya and FumeFX have been used to create the evanescent creatures that populate the short film. They have been generated by a simulation of fluids within a grid in three dimensions, composed of volumetric pixels called voxels.
Krakatoa
Krakatoa was used to transform the spirits into dust.
Once the data from FumeFX has been converted to be readable by the Maya particle engine, the simulation has been partitioned in Krakatoa, and every particle has been multiplied over and over again, each time offsetting each one of a minimal random factor.
Cinema 4D
In some of the scenes appears an industrial complex, and since I could not find a good location, some of those shots are all CGI, thanks to Cinema 4D and the render engine V-Ray.
Adobe After Effects
After Effects was used primarily to compose the vfx shots, but also to edit the footage itself, such as in this exaggerated dilation of a pupil.
Qualia [Short Film]
Published:

Qualia [Short Film]

We are completely alone in our head. We do not know if what we're looking at right now is real or just a hallucination, and that is the challenge Read More

Published: