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Myth Monster Hunter

Myth Monster Hunter
My First Real Crack at App Development.
 
This brief was about all Social Responsibility, brought about through Digital Technology and Augmented Living. At first I was fixated with the idea of doing something to promote Amatuer & Youth Football in small towns using both QR codes and a basic Football Management game for Smartphones, but decided in the end that this could be misconcieved and may bring an unwanted element to some football matches that didn't have the means to police them.

From there it was a bit of a hop, skip and a massive leap to the next idea which came about when talking to a friend about how I felt games like Pokemon were missing out on a market in terms of SmartPhone gamers. From that spark came the concept of catching and collecting Mythical and Historical Monsters, which I slotted in to the social responsibility side of things by ensuring that the best of the games Monsters were to be caught in educational buildings such as Museums, and they could only be caught after answering a question based on the information they can learn with ease at the Museum.

Other areas in which the App would have been socially responsible would have been encouraging them to excercise in walking to locate and catch the monsters as well as giving pre-teenage and young teenage kids something to focus on when the temptations of underage drinking rears its head.

Below are the presentation boards for the project as well as the [very] rough video detailing the way the game would work on the iPhone.
The Projects Logo, using bright, vibrant colour as well as a clean font and an animal style texture to appeal to younger markets, as well as featurung the main attraction and best monster available in the game.
An early look at how the Augmented Reality and GPS parts of the game would look. Also shows the App-Icon that would appear on Smartphones.
Accompanying Posters, these would carry QR codes that would either lead to an opportunity to catch a low level monster or clues about the locations of the better monsters.
How the posters would be implmented - on Bus Stops and other locations that act as Hubs for School children and Young Teens.
A fly-over of the screens involved in the Multiplayer side of the game.
A list of available monsters - as well as accompanying cards for the best of them.
Video accompanying the design document, used to show how the technology would work and look in action.
Myth Monster Hunter
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