Li Huiyuan's profile

D:AMTWOTP (Distraction)

D:AMTWOTP presents a range of playful and light-hearted distractions that fit into a fictional workstation. Through diverging user’s attention to seemingly mindless activities, the project intervenes the tendency to constantly seek after a desired outcome (objective). This project hopes to trigger user’s curiosity as a form of motivation through this intervention. Ultimately, it questions existing negative connotations of the word “distraction”, and invites users to rethink their expectation of “distraction”.

D:AMTWOTP stands for, “Distraction: A Mind That Went Out To Play.”

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PROJECT BACKGROUND

The process in the making of art and design, and subsequently extending out of the creative industry to everyday life, is something often unseen and disregarded. Process can be defined as a series of steps involved in order to achieve a particular outcome. It encompasses fundamental, interconnected elements that can be classified into, objective, thinking and action.

By de-constructing the components of process, one can discover how society has a major role to play in affecting how an individual perceives the value of each process. Society’s highly pressurised focus on attaining an outcome often creates an unbalanced approach to any goal-oriented endeavours. This results in a distorted view on the meaning and importance of a process. 

Based on this hypothesis, D:AMTWOTP hopes to explore ways to provide a more balanced view on process, through introducing the acceptance of unconventional intervention – distraction.


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Find out more from official D:AMTWOTP website.
 
 
 
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D:AMTWOTP (Distraction)
Published:

D:AMTWOTP (Distraction)

An experiential design crafted for my final year project for BA (Hons) Fine Arts is NTU, School of Art Design & Media. D:AMTWOTP stands for, “Di Read More

Published: