John Montenegro's profile

Battlefield: Tundra

An arctic twist on a Battlefield inspired game concept. My goal here was to give the feeling of movement, elements switching in and out of prominence though size and depth of field. The ice-frozen sides of the screen grows but also defrosts then refreezes based on where the user has brought themselves in via the flow.
 
The main framework of presentation is though the conception of the in-game store. 
TECHNIQUE
Wireframes / Theme Development / PS Mockups 
 
DATE
2015
  
 
All  © / TM's belong to their developers. Any non-original assets used are only to aid the visualization of my UI. I don't claim to own, made or have any rights to those assets.
Battlefield: Tundra
Published:

Battlefield: Tundra

Thematic development for Battlefield: Tundra.

Published: