John Montenegro's profile

The Last of Us: Memo Pad System

I have always been a fan of "The Last of Us" and in particular the bare, clean and raw quality the UI possesses. These 3 qualities I attribute not just to the visual, but also to the very handling of the UX itself. I was encouraged to put my own take on the UI and I did so in the form of a proposed MEMO PAD system...something which I had always wished was available in-game as well. I started off with my usual napkin sketches and from there it took a life of its own.
TECHNIQUE
Illustration / Wireframes / PS Mockups / Iconography
 
DATE
2015
 
NON-MEMO PAD ICONS / ORIGINAL UI FRAMEWORK
Alexandria Neonakis

CONCEPT ART
Aaron Limonick

 
All  © / TM's belong to their developers. Any non-original assets used are only to aid the visualization of my UI. I don't claim to own, made or have any rights to those assets.
The Last of Us: Memo Pad System
Published:

The Last of Us: Memo Pad System

Proposal for a Memo Pad system to be worked into Naughty Dogs: The Last of Us.

Published: