Farm Hero Super Saga UI/UX work. With help from colleagues at King I learned how to optimise the game KPI's and good UI/UX best practices.
Farm Hero Super Saga Level feature. (Concept to Implementation)
Particle Effects created&implemented. ''Emphasise Celebration'' to influence spending experiment (Concept to Implementation)
Low bearing fruits like a simple button choice influence players engagement rates with a feature. All this Ads research&AB tests teach me a lot about the power of UX and AB tests.