- The concept -
Create a parametric furniture, seeking inspiration in the deep sea, where form-finding meet fluidity. I wanted a stout form, that's why the whale-shark seemed to be an obvious choice.
The purpose was also to practice Grasshopper, a graphical algorithm editor tightly integrated with Rhino's 3-D modeling tools.
- Grasshopper Logic -
The first step was creating the general form with curves, defined on Rhino, then defining points on it to divide equally those formative curves.
Then the metaballs allow the fluidity to take place on the design, playing mainly with threshold and accuracy.
At least you need to define an efficient material, the thickness will modify the plans number on the definitive furniture. And a few extrusion later..
The first step was creating the general form with curves, defined on Rhino, then defining points on it to divide equally those formative curves.
Then the metaballs allow the fluidity to take place on the design, playing mainly with threshold and accuracy.
At least you need to define an efficient material, the thickness will modify the plans number on the definitive furniture. And a few extrusion later..
- Visualizations -
using 3ds max & Vray
using 3ds max & Vray
- Interior visualization -
using 3ds max, Vray & Lightroom
- The model -
After laser cutting plywood, here's a 1/20 model.