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Compositing and Rotoscoping
Salvador Talavera
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3D ENVIRONMENT WITH CAMERA DATA
• Applying BG plate to the inside of a cylinder
• Rephotographed jet over the city plate
• Motion blur used
Photograph of Sky
• Creating 3D geometry
• Project artwork over geometry
• Adding camera move and BG plate
• Adding Beam animation to building
Pan-N-Tile
• foreground live action clip
• 5 desert photos
• Camera data .chan
• Reference data provided from matchmove dept.
Bicubics
• Card Bicubics - sign wraped around building
• Animated the sign
Camera Projection
• Project Brad Pitt's head onto head geometry
• Project 3D node used
• Light and small camera move used
Environment Light
• Setting materials for geometry for maximum reflection
• Lock of camera
• Rotate geometry in front of camera
Transforming Geometry
• Use axis nodes connected in hierarchy
• Sun - slow rotation not connected to others
• Light added at the sun's center
• Earth - orbes slow, rotates fast
• Shadow added at the Earth
• Moon - orbits Earth and its linked to it
• Shadow added at the Moon
Axis With Camera
• Using obj file
• Moving camera axis node only
Geometry Displacement
• Using desert image to displace card geometry
• Texture map image over geometry
• Camera move added
Multipass CGI - Green Screen
Background plate
•
2D tracking
BMW
•
Match move to background plate
•
Change color from grey to gold
• Layers set ground shadow density
The people
• Bluescreen keyspill suppress and color correct
• Match move to background plate
• Resize and reposition to match car scale
• Add ground shadows
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Compositing and Rotoscoping
4
178
0
Published:
February 9th 2015
Salvador Talavera
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Salvador Talavera
Toronto, Ontario, Canada
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Compositing and Rotoscoping
Compositing and rotoscoping principles
4
178
0
Published:
February 9th 2015
Creative Fields
Digital Art
Motion Graphics
Visual Effects
nuke X
photoshop
Cintiq
Copyright Info
Attribution, Non-commercial
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