Salvador Talavera's profile

Compositing and Rotoscoping

3D ENVIRONMENT WITH CAMERA DATA
 
    • Applying BG plate to the inside of a cylinder
    • Rephotographed jet over the city plate
    • Motion blur used

Photograph of Sky
    • Creating 3D geometry
    • Project artwork over geometry
    • Adding camera move and BG plate
    • Adding Beam animation to building
Pan-N-Tile
    • foreground live action clip
    • 5 desert photos
    • Camera data .chan
    • Reference data provided from matchmove dept.
 
Bicubics
    • Card Bicubics - sign wraped around building
    • Animated the sign 
Camera Projection
    • Project Brad Pitt's head onto head geometry
    • Project 3D node used
    • Light and small camera move used
Environment Light
    • Setting materials for geometry for maximum reflection
    • Lock of camera
    • Rotate geometry in front of camera
Transforming Geometry
    • Use axis nodes connected in hierarchy
    • Sun - slow rotation not connected to others 
          • Light added at the sun's center
    • Earth - orbes slow, rotates fast
          • Shadow added at the Earth
    • Moon - orbits Earth and its linked to it
          • Shadow added at the Moon
Axis With Camera
    • Using obj file 
    • Moving camera axis node only    
Geometry Displacement
    • Using desert image to displace card geometry
    • Texture map image over geometry
    • Camera move added
Multipass CGI - Green Screen 
Background plate 
    • 2D tracking
BMW
    • Match move to background plate
    • Change color from grey to gold
    • Layers set ground shadow density
The people
    • Bluescreen keyspill suppress and color correct
    • Match move to background plate
    • Resize and reposition to match car scale
    • Add ground shadows
Compositing and Rotoscoping
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Compositing and Rotoscoping

Compositing and rotoscoping principles

Published: