Zeeshan Fraz's profile

3D Environment Creation Using UDK

Here are a few screen shots of my simple level which I have made using UDK. I have made this simple level stage using my own ideas that have come to my own thoughts which have not been copied or used from the unreal games. For most of the objects that have been made in my simple level are mostly static meshes as these are the main key components that go into a simple level or any other game which look like realistic objects in real life.
In this scrren shot I added a vehicle on the front enterance on the left and right hand side, which I added from the UDK Content Browser .
 
I added a vehcile as iaccording to my design specification i wanted to add some vehicles within my environment.
In this screen shot i have made a garage door for one of the vehicles that i have stored inside this simple level environment. I made the doors using animation editer in UDK to make the doors open on either side so that the vehicle can enter and exit the inside of the castle/fort that iI have made.
For the main doors I used 2 static meshes including the door frame.
In this scrren shot i have added the scorpion vehicle which i also added from the content browser.
 
I decided to add some vehciles to my environment as i wanted to create a garage based building with a fort look for the exterior for my environment as i planned out all the elements that i wanted to add to my environment using a rough desgin document.
 
I also decided to add some collisions to the exterior for my environment as the playable character would end up walking through the static meshes and going out of bounds, for my created environment.
In this screen shot i made the inside look like a garage storage place where the vehicle could move around the bottom floor as well as access  to the other floors that i made to the roof top of the building.
 
For the Flood i used a standard rocck based floor stattic mesh, with staris and walls that i also found static meshes from the content browser in UDK.
 
In order for the playable character to walk around the inside of the building i had to make some collisions for the static meshes /objects so that the character would not go through the walls and up falling out of the environment area/s.
In this scrren shot I made some fencing which iI found on the content browser and decided to add them to my environment, i did this because i wanted to create a realistic based game environment as this would enhance the gameplaay experience for the player playing this simple 3d gane environment.
 
For the outer parts for my environment i decided to add some mountains to my environment with some fog surrounding the mountatins which i placed all around y environment using the meshes, and particle effects from the content browser.
 
I added the fog and mountains as this would enhance the realsim for my envionment as to how the unreal tournament games would look like when a person would be playing the games as this would interege the gamer to seeing the visuality side to this simple environemnt.
In this screen shot I decided to to a brid's eyeview of my environment as this will help people to see what my intentions are for making this enironment.
 
My final idea was rto create an environment which combined the ideas of a medivval look to the buidling from the exterior with the fire towers and the water fountain coming out from the front, and to combining the game ideas from unreal tournament vehicles, weapons and the static meshes objects such as the fencing and the red flags that are located to the enterance to my environment
For this scrren shot i made a water fountain ate the front centre of my environment, and added garage doors to both sides to the front of te main building, with some wall static meshes to covering the interior of the building.
 
I also decided to add some flags as well as some lights to the front of the fort building so that it would look more medieval from the exterior for my environment.
3D Environment Creation Using UDK
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3D Environment Creation Using UDK

3D environment created using UDK

Published:

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