Mihai Adascalitei's profile

Tom Clancy's HAWX | 2008-2009

HAWX was an ambitious multi-platform AAA aerial combat fighter. My role was to create a next-gen HUD that would fit the Tom Clancy brand and the theme of the game. 
 
Challenges: the HUD was information-heavy and had to meet various artistic and strategic requirements: be modern but also military; dynamic, but not very intrusive; be suggestive of jet-combat, but also different from our competition (Ace Combat series). On top of everything, we also had to fight performance constraints, as the game was advertised @60fps across all platforms.
Tom Clancy's HAWX | 2008-2009
Published:

Tom Clancy's HAWX | 2008-2009

Modern aerial combat

Published:

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