Lunar Arch
In this project, modeling and texturing were conducted for a sword and a bow destined for use in a 3D video game. Both items were crafted to deliver an immersive, visually captivating experience for players.
Project details include:
• Modeling: Conceptual sketches were initially drafted to define the desired style and aesthetics. Using 3D modeling software, base models were sculpted, balancing functionality and visual appeal. Attention was given to intricate details such as ornamentation, geometry, and ergonomics for a convincing and realistic appearance.

• Texturing: Efficient UV maps were created for both objects, optimizing texture space and resolution. High-quality textures were generated through digital painting techniques, layering details to enhance depth and realism. Material and lighting adjustments were made in the rendering software to highlight details and maintain visual coherence with the game's style.
 The skills I utilized to carry out this project were:
• Modeling in Blender.
• Texturing with Substance Painter.
• Lighting and rendering in Blender.
Lunar Arch
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Lunar Arch

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