Akhil Hari's profile

3D Animation-Walk cycle & Run cycle

 3D Animation
Walk Cycle & Run Cycle
Objective:
To animate  walk cycle  and Run Cycle of a  3d rigged model .

Techniques used:
Modeling.
Key frames.
Animate.

Tool Used:
Maya

Challenges:
Setting the in-betweens in the animation. 

First step that i have done is that i imported the rig model into the maya viewport. later i have created a project window and set the project. so that the related files can be properly arranged.
now once the setup is done i have checked all the control of the model wether they are working properly or not. once that is finished now i started to animate the model.
First step to animate any model is to have a reference . I have used this reference for animating my keyframes as well as in-betweens so that i can get a smooth animation.this reference is for the walk cycle.
Using this reference i have animated my model .Here the key frames are 1,4,7,10,13,16,19,22,25 all these frames are the main keyframes and the remaining are the In- betweens.
Keyframes:
keyframes are like important snapshots that show the main poses or positions of a character or object at specific moments. In-betweens are the frames that fill in the gaps between keyframes, creating smooth motion. They help make the animation look realistic by connecting those key poses seamlessly.

In-Betweens:
Main point that we need to observe in animation is that the distance between two frames. If the distance is less then the animation will be fast if the distance is more the animation will be slow. 
In the same way we use key frames and in-betweens for run cycle.
The reference image for the run cycle is given below.
while doing the run cycle we have key frames as well as in-betweens. The keyframes are 1,4,7and in-betweens are2,3,5,6.

Keyframes:
In-betweens:
Final Output:
3D Animation-Walk cycle & Run cycle
Published:

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3D Animation-Walk cycle & Run cycle

Published:

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