Mr. Jamie Leduc's profile

The Short Movie Unit (Digital Voices)

Attention Students!

Create a new  Self-Directed Movie Unit project in your BeHance portfolio.  All your work completed in this Unit must be posted in your Self-Directed Movie Unit.  Be sure to Identify new activities with a new title, for example "activity 1," or "activity 2," etc
 
Although this Unit is collabroative in nature, students will be assessed on their documentation presented on thier website.
Course Description:  
 
This self-directed unit of study allows students to develop the world of Movie production.  Students will be expected to work in small groups and complete the following activities in sequential order.
 
Getting the right design is extremely important for your movie to be successful. The movie must have the right look and feel from the moment your target audience sees the opening scene until the final credits. The idea behind this Unit is to help students create a movie that is appealing for the focused target audience.  This will be an exciting semester, the grade 11 and 12 drama and band students will be working with you throughout the year. 

Availaible Media creation tools:
Adobe Photoshop, Adobe Illustrator, Adobe Flash, Adobe Premiere, Adobe Audition and Adobe After Effects.
 
Before you begin:
Students are expected to view the following "Indy Mogul" short films before they commence this unit: 
Unit Assessment:
 
Activity 1 - Film Concept Development:  10% of course grade
Activity 2 - Writing your Script:  10% of course grade
Activity 3 - Drawing your Storyboards:  10% of course grade
Activity 4 - Project Management (roles, schedule, planning, etc):  10% of course grade
Activity 5 - Production (Shooting, audio, score effects, editing, rendering, etc) :  40% of course grade
Activity 6 - Post-Production (Promotion & Showcase):  10% of course grade
Reflection Activity:  10% of course grade
Activity 1 - Film Concept Development
Assessment:  10% of course grade
Concept Development phase" image
Intent:
As a group, student will explore, research and develop a plan to help them develop an app.
 
Statement of Pupose:  A mission statement is a statement of the purpose of a company, organization or person, its reason for existing.  The mission statement should guide the actions of the organization, spell out its overall goal, provide a path, and guide decision-making. It provides "the framework or context within which the company's strategies are formulated." It's like a goal for what the company wants to do for the world.
According to Bart, the commercial mission statement consists of three essential components:
    Key market: Who is your target client or customer (generalize if needed)?
    Contribution: What product or service do you provide to that client?
    Distinction: What makes your product or service unique, so that the client would choose you?
(source - wikipedia)
 
target market is a group of customers towards which a business has decided to aim its marketing efforts and ultimately itsmerchandise.[1] A well-defined target market is the first element to a marketing strategy. The marketing mix variables of product,place (distribution), promotion and price are the four elements of a marketing mix strategy that determine the success of a product in the marketplace.
Task:
Create an Activity 1 Title on your Behance Project. Save the above "Concept Development phase" image and use it above Activity 1.
 
Part 1 - Research and Brainstorming:
 
Movie Description:
Answer the following questions as a group.  Brainstorm these, write them out, take a photo of your notes.
  1. what is your movie concept?
  2. what is the genre?
  3. who will watch the movie (target audience)?
  4. how long will the movie be (duration)?
  5. what skillsets do you have in your team? (foley artist, actors, music, artists, web designer, editor, etc)
  6. what makes this movie unique?
  7. where are there good filming locations?
 
Movie Purpose:
As a group develop 1-2 paragraphs outlining the plan for your movie using the points mentioned above.
 
Similar movies and/or Feaures:
   1. Brainstorm any similar movies.  Investigate the simialrities.  Discuss how you can make the movie different.
   2. Look for features in existing movies which you like.  Jot down the movie name, web URLS, plots, etc.  Take screenshots and provide annotations.
 
Reflection and Proposal:
Do you have a completely unique movie idea?  If so,move on to Activity 2.  If you do not, revise your approach to make it more specialized.
 
Posting:
Post all content in your Self-Directed Movie Unit in Behance.  All content must be documented here.
 
Part 2 - Proposal:
 
Students are to develop a proposal to their teachers.  The proposal must clearly speak about the following points:
 
Movie Title: 
Brainstorm Develop 5-10 different titles for the Movie.  This phase is not set in stone, it will continue to evolve.
 
Statement of Purpose:
Develop a revised and precise statement of purpose (movie pitch).
 
Define the Market:  
Narrow down your target audience to a very specific (or multiple specific) users.
 
Identify Roles:
Create a thorough list student production roles.
 
Upload all of the above and insert in your Self-Directed Movie Unit Behance Project.  Be sure to use a new Title.
Activity 2 - Writing your Script
Assessment:  10% of course grade
Script phase image
Intent:
Adobe Story:
This complimentary online service helps you efficiently create scripts or outlines that serve as blueprints for your video projects. Integrate directly with Adobe Premiere® Pro CS6 software to streamline post-production workflows.
 
Plot:

 
Scenes:
 

SCENE DESCRIPTION
 
Scene description is the second most important part of a script. While the dialogue is where the writer opens up and can explode with creativity, the scene description is where economy of language is most important. This can be almost as difficult as dialogue.
 
Scene Description sets up what the characters are doing physically, and how they interact with each other and their physical surroundings. Because the reader is trying to imagine the film the writer is telling, scene description should be lucid in description without being too detailed. Details tend to slow the reader, breaking the fluidity of the imagination.
 
SPACING: The Scene Description should scan easily. This is accomplished by cutting the longer passages of description into blocks of not more than four to six lines. Action sequences which often last a page or more should never fill the page. The break of a blank white line every four to six lines makes it easier for the reader to keep their place while scanning a line. Again, your concern is to keep them in the vision of the scene.
 
DETAIL: If it is not absolutely essential, don't put it in. The color of the walls in the lobby of a hospital is not important. It may be important if there is a Diego Rivera mural of oppressed people being pulled from war rubble.
 
CAPITALS: Each time a new character comes into the screenplay, give their name in full capitals. Do this only once per character in the screenplay. Capitals in Scene Description should be minimal. When the production manager and the assistant director prepare the screenplay for budgeting and breakdown they will go through the script and CAPITALIZE the more important elements of the Scene Description such as sounds, props, sets, etc. You need not worry about this. Again, capitalization takes away from the readers fluid enjoyment. The rare case where you might want to capitalize a word is when you need impact. You might want accent the SLAM of the door which makes the character leap for fear. You also might like to capitalize the first time the FOGHORN blares and the shipwrecked lifeboat sailors know the are near another ship. But don't overuse this.
 
BREVITY: The biggest problem with writing Scene Description is to keep it simple, to use a style which creates a visual image in your reader's mind. The convention of a novel allows the writer to spend a great deal of time describing the emotional life of characters. This is not accepted in the screenplay. The emotional life of the characters is implied in their dialogue and in the conceptual structure of the story. What is important is how the story and the characters interact.
 
And avoid long pages of description that are not action sequences. Nothing bores a reader more than a beautiful montage which has been rendered and detailed with grueling and meaningfully symbolic and poetic descriptions of images which should provoke enormous and significant philosophical and emotional transformations in the audience. There is nothing wrong with a meaningful and symbolic montage sequence. In fact, there is not enough of them in film. Just don't make them boring to read.
 
CAMERA DIRECTION: Some readers take offense at having to read the words "WE SEE" or "THE CAMERA DOLLIES IN ON." When reading a script, the reader wants to be there in the story. They want to see what the audience would see at the theater, not what the crew and the extras see making a movie.
Here is a Scene Description:
 
Here is a Scene Description:
 
The CAMERA is CLOSE UP on the back of a door with the name "Spam Sade, Private Investigator" backwards on the glass. The CAMERA CUTS TO the hand of the detective pulling a bottle of Gorgon's Gin from the top right drawer of the desk. The CAMERA PULLS BACK to reveal SPAM SADE, a gritty faced private detective in his late forties, as he pours himself a glass of gin. He sits back, stretching his pained back, and slugs down a shot of the gin. He looks up and around. The CAMERA PANS across the sordid office, coming to rest on a MEDIUM SHOT of the door. There is the CLICK, CLICK of high heels in the hall as a shadow rises on it, the silhouette of tall, slim woman in a broad veiled hat. The shadow seems reluctant to enter then forces the door open. The door opens revealing the sultry, thirtyish SHARY MAUNESSEY. We don't see her face until the door opens enough to let the desk lamp light it.
That does describe the scene and makes certain that the filmmakers know what they should do with it. But then you might have written:
The light in the hall backlights the reversed name on the door glass: "Spam Sade, Private Investigator."
A man's hand pulls open the desk drawer and removes a half empty bottle of gin.
 
SPAM SADE, gritty, late forties, pours himself a glass, leans back trying to ease the pain out of his back, and slugs down the gin. He surveys his sordid office, stopping his gaze on the door at the sound of high heels approaching.
The silhouette of a slim woman in a veiled hat rises on the glass as she approaches. After a hesitation, SHARY MAUNESSEY opens to door, her face slowly revealed to the light of the desk lamp.
 
They both say the same thing. One is a dictatorial explanation of how to shoot a scene. The other is a seductive image which will end up being shot exactly the way it's written and probably with the exact camera movement and cutting as the first passage. Which would you rather read? Which would provoke you to say, "Damn, that would make a great scene." Which makes you imagine it?
A trick is to cut the paragraph when you want the camera to cut. This can be a problem if you want a long sequence in one shot but you can work out your own language for it. Some scripts have camera direction when it would take too much time to say it economically. Action scripts often use Scene Slugs to cut an action sequence into shots which means the directions are less obtrusive since they are not actually part of the Scene Description. There are many creative ways to get around being boringly technical.
Task:
Create an Activity 2 Title on your Behance Project. Save the above "script  phase" image and use it to separate Activity 1 and Activity 2.
 
Part 1:
-Create a 3-5 page skeleton script.
-Create 20-30 plot points.
-Create a unique title.
-Take 3-5 photos of your work or students at work.
-All text and photos must be uploaded to the Short Movie project on each Behance project.
 
Part 2:
-Each student is to create a new post on their wordpress site.  Post must be:
    - between 2 -3 paragraphs,
    - title "week two reflection - September 26,
    - use a featured image
    - integrate a minimum of 2 photos of your group at work.
Activity 3 - Drawing your Storyboards
Assessment:  10% of course grade
Storyboard phase image
Intent:
Concept Drawings:  
Concept art is a form of illustration used to convey an idea for use in (but not limited to) films, video games, animation, or comic books before it is put into the final product. Concept art is also referred to as visual development and/or concept design. This term can also be applied to retail design, set design, fashion design, architectural design and industrial design.  (source - wikipedia)
 
Storyboard: 
Storyboards are graphic organizers in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphicor interactive media sequence. (source - wikipedia)
 
Concept Flow:
Consider the following definitions about concept flow from http://edutechwiki.unige.ch/en/Flow_theory.  
 
  - Flow also called "Optimal experience" is a concept developed by Mihaly Csikszentmihalyi.
"the holistic experience that people feel when they act with total involvement" (Csikszentmihalyi, 1975: 36)
 
  -“… flow – the state in which people are so involved in an activity that nothing else seems to matter; the experience itself is so enjoyable that people will do it even at great cost, for the sheer sake of doing it.” (Csikzentmihalyi, 1991)
 
  -"A sense of that one’s skills are adequate to cope with the challenges at hand in a goal directed, rule bound action system that provides clear clues as to how one is performing. Concentration is so intense that there is no attention left over to think about anything irrelevant or to worry about problems. Self-consciousness disappears, and the sense of time becomes distorted. An activity that produces such experiences is so gratifying that people are willing to do it for its own sake, with little concern for what they will get out of it, even when it is difficult or dangerous." (Csikszentmihalyi, 1991:71)
 
"what if":
What happens when a user engages a function on the app. 

WireFrame:
Wireframing is the step in the design process where you begin to lay out your screens. Get creative and begin imagining how to arrange UI elements to allow users to navigate your app. Keep in mind that at this point, pixel-perfect precision (creating high-fidelity mockups) is not important.

The easiest and fastest way to get started is to sketch out your screens by hand using paper and pencils. Once you begin sketching, you may uncover practicality issues in your original screen map or decisions on which patterns to use. In some cases, patterns may apply well to a given design problem in theory, but in practice they may break down and cause visual clutter or interactional issues (for example, if there are two rows of tabs on the screen). If that happens, explore other navigation patterns, or variations on chosen patterns, to arrive at a more optimal set of sketches.

After you're satisfied with initial sketches, it's a good idea to move on to digital wireframing using software such as Adobe® Illustrator, Adobe® Fireworks, OmniGraffle, or any other vector illustration tools. When choosing which tool to use, consider the following features:

  -Are interactive wireframes possible? Tools such as Adobe® Fireworks offer this functionality.
  -Is there screen 'master' functionality, allowing re-use of visual elements across different screens? For example,    
   Action Bars should be visible on almost every screen in your application.
  -What's the learning curve? Professional vector illustration tools may have a steep learning curve, while tools  
   designed for wireframing may offer a smaller set of features that are more relevant to the task.
  -Lastly, the XML Layout Editor that comes with the Android Development Tools (ADT) plugin for Eclipse can 
   often be used for prototyping. However, you should be careful to focus more on the high-level layout and less   
   on visual design details at this point.
Student Task:
Create an Activity 3 Title on your Behance Project. Save the above "storyboard phase"  image and use it to separate Activity 2 and Activity 3.
 
Part 1:
 
Students are to ...
-  create 6-10 storyboard sheets 
-  using large pieces of paper construct the each 8 scenes of your short film using camera shots, angles and movement.
-  use arrows to show camera movement
-  number the scene order
-  write any desired notes under the scenes
-  take photos of each page and upload 
-  first scene should have the working Title of your movie
-  save each storyboard sheet as:  movie title_storyboard#.jpg (i.e, movie title_storyboard1.jpg, movie title_storyboard2.jpg, etc.) 
-  embed images to your Short Movie BeHance project under an Activity 3 title.  Upload to OneDrive Movie folder.
Examples for Storyboard.
Activity 4 - Project Management (roles, schedule, planning, etc)
Assessment:  10% of course grade
Intent:
Student Task:
Create an Activity 4 Title on your Behance Project.  Save the above project management image and use it to separate Activity 3 and Activity 4.
 
Part 1 - Filming Locations and stock footage:
Students are to ..
-  identify filming locations using the text editor in Behance
-  film 5-10 stock (20 second footage) of scenes to be used.  Consider using pans, tilts, zooms, etc.  with no actors present
-  save as:  movie name_stock footage.(file extension) in a new Stock Footage folder,
take a screen shot of your stock footage folder
-  create a movie project on vimeo.  Upload your movie title graphics as the profile picture
-  add project pitch as descriptor
-  upload all stock footage to Vimeo
-  provide link to your vimeo project and embed to your Movie Development BeHance project
 
BACK UP YOUR WORK DAILY ON A HARD DRIVE!  HAVE FILES ON MULTIPLE DEVICES 
 
Part 2 - Roles:
Students are to...
-  use another camera or a smart device capture behind the scenes 25 photos of the project.  Each students' role mst be depicted in the photos, i.e., a director giving direction, an actor from behind the camera
-  upload the best photo of each "behind the scene" photo for each crew member to Behance.  Use caption to explain what is happening in the photo (do not use full names).
-  save each photo as:  moviename_behindthescene#.jpg in a new Behind the Scene folder
 
Part 3 - Goal Setting:
Students are to...
- set 6-8 realistic project goals and realistic deadlines.
- present goals on your Behance project under Activity 4 Project Management.
Activity 5 - Production (Shooting, audio, score effects, editing, rendering, etc)
Assessment:  40% of course grade
Intent:
Foley Art and Sound Effects:
 
What Difference Does Foley Sound Make?  What is it about the sound in many student or amateur films that makes them sound so ... well ... amateur? Even if the fidelity or clarity is good (which it often isn't), there is often something hollow or thin about the sound - the action lacks aural depth. The answer could be that the film makers did not add Foley sound effects to the soundtrack.
 
What the Heck is "Foley"?  Foley effects are sound effects added to the film during post production (after the shooting stops). They include sounds such as footsteps, clothes rustling, crockery clinking, paper folding, doors opening and slamming, punches hitting, glass breaking, etc. etc. In other words, many of the sounds that the sound recordists on set did their best to avoid recording during the shoot.
The boom operator's job is to clearly record the dialogue, and only the dialogue. At first glance it may seem odd that we add back to the soundtrack the very sounds the sound recordists tried to exclude. But the key word here is control. By excluding these sounds during filming and adding them in post, we have complete control over the timing, quality, and relative volume of the sound effects.
For example, an introductory shot of a biker wearing a leather jacket might be enhanced if we hear his jacket creak as he enters the shot - but do we really want to hear it every time he moves? By adding the foley sound fx in post, we can control its intensity, and fade it down once the dialogue begins. Even something as simple as boots on gravel can interfere with our comprehension of the dialogue if it is recorded too loudly. Far better for the actor to wear sneakers or socks (assuming their feet are off screen!) and for the boot-crunching to be added during Foley.
 
source:  http://www.sound-ideas.com/what-is-foley.html
 
Score & Soundtrack:
 
A film score (also sometimes called film music, background music, or incidental music) is original music written specifically to accompany a film. The score forms part of the film's soundtrack, which also usually includes dialogue and sound effects, and comprises a number of orchestral, instrumental or choral pieces called cues which are timed to begin and end at specific points during the film in order to enhance the dramatic narrative and the emotional impact of the scene in question.  Scores are written by one or more composers, under the guidance of, or in collaboration with, the film's director and/or producer, and are then usually performed by an ensemble of musicians – most often comprising an orchestra or band, instrumental soloists, and choir or vocalists – and recorded by a sound engineer.
 
Film scores encompass an enormous variety of styles of music, depending on the nature of the films they accompany. The majority of scores are orchestral works rooted in Western classical music, but a great number of scores also draw influence from jazz, rock, pop, blues, new-age and ambient music, and a wide range of ethnic and world music styles. Since the 1950s, a growing number of scores have also included electronic elements as part of the score, and many scores written today feature a hybrid of orchestral and electronic instruments.
 
In movie industry terminology usage, a sound track is an audio recording created or used in film production or post-production. Initially the dialogue, sound effects, and music in a film each has its own separate track (dialogue track, sound effects track, and music track), and these are mixed together to make what is called the composite track, which is heard in the film. A dubbing track is often later created when films are dubbed into another language. This is also known as a M & E track (music and effects) containing all sound elements minus dialogue which is then supplied by the foreign distributor in the native language of its territory.
 
source: wikipedia
 
Free online resources:
 
Title Graphics & Motion Graphics:
Motion graphics are graphics that use video footage and/or animation technology to create the illusion of motion or rotation, and are usually combined with audio for use in multimedia projects. Motion graphics are usually displayed via electronic media technology, but may be displayed via manual powered technology (e.g. thaumatrope, phenakistoscope, stroboscope, zoetrope, praxinoscope, flip book) as well. The term is useful for distinguishing still graphics from graphics with a transforming appearance over time without over-specifying the form.
 
source: wikipedia
 
Student Task:
Part 1 - Raw Footage:
Students are to...
- film each scene from their storyboard 2-3 times,
- use multiple camera angles, shots and movement,
Due:  end of Nov 2014

Part 2 - Editing:
Due:  end of Dec 2014

Part 3 - Foley Art and Sound Effects:
Due:  end of Dec 2014

Part 4 - Score & Soundtrack:
Due:  end of Dec 2014

Part 5 - Title Graphics & Motion Graphics:
Due:  end of Dec 2014
Activity 6 - Post-Production (Promotion & Showcase)
Assessment:  10% of course grade
Score:
 
Sound Effects & Foley Art:
 
Students are to present their app in class and record a video the presentation of the app.  Upload and embed video to your Behance App Development Unit project.
Part 1 - Press Release Kit
due: Jan 8th, 2015
 
Components (see below presentation for all requirements):
- Title Page
- Table of Contents
- Synopsis
- Cast & Crew pages
- Bios
- Takes on Project/movie
- Notes and photos "On Location"
- Script
- Storyboard
Part 2 - Movie Poster:
Must ...
- dimesions: height - 19 X width - 13 inches
- integrate AR
- Tagline
- Key Image(s)
- Background
- Title graphics
- Text
- credit box
save as: group name_poster.jpg
Due: end of Jan 8 2015
 
Integrate on Behance
 
Part 3 - Trailer:
Due:  end of Jan 15  2015

-60-90 seconds
-Must include a narrative/voice over of plot summary
-begin with audience approval screen
-edit a minimum of 15 clips
-trailer story should reflect the genre of the movie
-Release date: January 23rd, 2015
-Include Title graphics/motion graphic
-reflect theme presented in poster
 
Part 4 - Teaser:
Due: end of Jan 15 2015
 
-15-25 seconds
-no narrative/voice over
-begin with audience approval screen
-edit a minimum of 5 clips
-teaser story should reflect the genre of the movie
-Release date: January 23rd, 2015
-Include Title graphics/motion graphic
-reflect theme presented in poster
 
Part 5 - Portfolio:
upload everything to Behance
Ongoing Activity:  Reflections
Assessment:  10% of course grade
Part 1
 
Reflection requirements:
 
Title each one as "Reflection - Date."
Must be posted and dated on their wordpress site.
- between 2 -3 paragraphs,
- use a featured image
- integrate a minimum of 2 photos of your group at work.
- attach at least 10 tags
 
Reflections are due on the following dates:
 
The last day of every school week (0.5 % per reflection):
week 1 - September 12
week 2 - September 19
week 3 - September 26
week 4 - Oct 9
week 5 - October 17
week 6 - October 23
week 7 - October 31
week 8 - November 5
week 9 - November 12
week 10 - November 19
week 11 - November 28
week 12 - December 2
week 13- December 9
week 14- December 16
 
Final Reflection:
 
What were the most and least successful activities of study? Are the units sequenced in the most effective order?
 
Can you think of a unit that would make the course stronger and more meaningful to first-year students or people studying these issues?

Which of the current assignments should we keep? What are your ideas for new ones?
 
How could the assignments or instruction be revised to help students’ writing improve?

What were the most and least successful in-class, transition-to-University, and at home activities?

What’s your best suggestion for improving our course? What should we keep, and what should we omit? What worked best? What needs minor adjustment?

What were your favorite things about the course? What were your least favorite parts/compnents? Was there anything you disliked, but from which you learned something?
 
 Last day of school in January (3.5 %)
 
 
The Short Movie Unit (Digital Voices)
Published:

The Short Movie Unit (Digital Voices)

A collaborative initiative between SIsler's Tech, Drama and Music departments.

Published: