Maggie Bignell's profile

Monstetics: Teaching genetics with monsters

Monstetics helps middle schoolers learn the concepts of genetics through the creation of monsters.
The game reinforces basic genetics concepts as students create their monster in a fantasy realm.
 
When they've finished their design, they learn that their environment has been destroyed, and they must mate and evolve their species in order to thrive in a new environment. 
They predict the new monster, building a visual representation, before seeing what the combining traits have created.
 
Along with genetics, the game also touches on concepts of evolution, variation, and the survival of species.
More traditional learning methods are also available for helping jog a memory or concepts.
Personalities emerge as the students create their monsters and guide them through the realm, taking their picture, describing their habits, and forming a bond.
My process included extensive research on current learning techniques, interviews of teachers, and dissecting of lesson plans. I developed an architecture, built wireframes, and defined the visual style.
 
Drawing monsters is fun.
You can read more about my process on my website
 
I am currently looking to find a developer to help me bring this project to life as a side project.
Shoot me an email at maggie.bignell@gmail.com if you're interested or know someone who might be!
Monstetics: Teaching genetics with monsters
Published:

Monstetics: Teaching genetics with monsters

Monstetics is an iPad game designed to teach genetics to middle school students through the creation of monsters and their evolution into new env Read More

Published: