This was a second year project, we had to create a 3d model from the character sheet given to us, rig and skin him, paint the textures in photoshop and showcase him in UDK.
Front concept art sheet
Side concept art sheet
Wireframe render in 3ds Max.
Render with textures in 3ds Max.
Showcasing in UDK
Armor textures
Character textures
Software used: 3ds Max, Photoshop, UDK.
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