Mini World

The primary goal of the Mini World project was to comprehensively explore the game development pipeline. This encompassed various facets such as modeling, texturing, importing assets into the game engine, implementing and crafting shaders, animation, and coding.

This endeavor proved to be a valuable experience, providing me insights into each stage of the development process. It was particularly fascinating to delve into the nuanced details and settings that demand careful consideration throughout the project lifecycle.

Gameplay

Ever dreamt of a scenario where completing a task is the only way to wake up? In this game, the hero finds themselves immersed in a dream after falling asleep while reading a book. Now, the challenge is to navigate through a series of puzzles, locate the elusive Key Orbs, unlock the magic door, and ultimately escape from this captivating and enigmatic dreamworld.
Pipeline

I have created all elements on blender, and imported to unity
After that I started to create shaders that can bring more life to the ambient.
Lake Shader
Waterfall Shader
Key Orb Shader
And after all that, programing a little to make the gameplay works as I intended, testing some mechanics and understand how to access all the visual elements on code.
Mini World
Published:

Owner

Mini World

Published: