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(UNOFFICIAL) Step into the Comfort Zone

Step into the Comfort Zone

Project Background
Crocs is an innovative multinational American footwear brand which specialises in making slippers out of Croslite material. In this fictitious brand campaign, I created a brand campaign which aims to gamify the user experience for Croc's customers.
Opportunities Identified
Introducing The Comfort Zone
Based on the opportunities, I created the phygital experience that is The Comfort Zone-a physical, gamified experience that is comfortable, fun and personalised-like walking in a pair of Crocs.
Objective
To create a gamified experience for Crocs using phygital concepts such as interactive physical spaces and digital mediums in order to emphasise the comfort of its footwear, as well as being a canvas for self-expression.
Target Audience
Family with young children (between the ages of 7-12 years old)
Developmental Sketches
Sketches of the space design
Key Visual Exploration
User Journey
Aware
Users are made aware of The Comfort Zone through omnichannel marketing channels such as outdoor signages, in-store advertising, web banner as well
as a promotional Instagram story. These platforms are chosen for their ability to reach out to families effectively.
Transport Advertisement
Instagram Story
Web Banner
Engage
The user is able to redirect themselves to the main Croc’s website, and find out more about the experience. Users have to purchase more than $60 worth of Crocs’ product, which will then make them eligible for the experience. A physical ticket (if they do not have the Crocs’ membership) will be issued. Otherwise, emails and texts are used to inform the user as well.
Participate
At the event, users engage in a phygital experience which offers a personalised, creative and multi-sensorial experience through 3 key zones- Connect Zone, Hue Zone and Jibbitz Zone. In doing so, they also redeem points by participating in the various games at the different zones, which includes different incentives based on the amount of points garnered.
Connect Zone
The Connect Zone aims to strengthen the ties of families and their children with this tactile playground. Structures inspired by the Crocs footwear is used to form slides and play areas. Users are able to get a sense of the different textures Crocs uses in their footwear with fur and Croslite floors. Adding to this experience is a vibrant digital floor game, "All Linked Up!", which makes users use their feet to play. 
Hue Zone
The Hue Zone centres on personalization, which is a core feature of Crocs' products. Games such as "Aura Wall" explores the colour of personalities, while "Hue Hunt" tests the ability of the users to identify colours, encapsulating the essence of the colourful and vibrant zone. 
Jibbitz Zone
Last but not least, users get to let their creative juices flowing with the chance to create their own Jibbitz designs. When they look up at the screen, the users will be able to see their own designs swimming around on the screen.
Redeem
After the experience, users are able to redeem the incentives available. Most importantly, they associate the positive memories that they have made with Crocs. Crocs is able to strengthen the emotional connection that they have with their customers, and earn a positive brand association.
(UNOFFICIAL) Step into the Comfort Zone
Published:

Owner

(UNOFFICIAL) Step into the Comfort Zone

Published: