A journey through space for the Oculus Rift VR headset created with Unity using C#.
The goal was to create a VR experience with believable visuals that are generated instead of hand crafted.
 
Particle Systems are used extensively in this project because they are easy to use and can add a lot of graphical quality as opposed to spending time trying to create quality assets as a programmer.
 
One of the assets that couldn't be created using particles or procedurally generated textures was the spaceship. It got me a lot of experience with Blender and the result was a model that was 'acceptable' for being in a VR demo.
 
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Oculus Share: https://share.oculusvr.com/app/volantis-vr (Oculus Share account required)
 
Volantis VR (2013)
Published:

Volantis VR (2013)

A journey through space for the Oculus Rift VR headset.

Published: