These VFX are built using a specific element previously linked to each sword relic. Each Skill VFX is preceded by a loading VFX and is accompanied by timing controlled by an animation, which activates the Skill that triggers the VFX.

Estos VFX se construyen mediante un elemento especifico previamente vinculado a cada reliquia de espadas, cada VFX de Skill se anticipa con un VFX de carga y a su vez son acompañados con un respectivo timing dirigido por una animación, la cual cumple la función de activar la Skill que da a lugar al VFX.
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Skills VFX espadas
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Skills VFX espadas

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Creative Fields