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Stone Run - Assets & Levels (Game Design)

Assets & Levels
-Game Design
Assets
1. Normal Walls - Used for jumping around and for saving health.
2. Stone - It will drop on the character if it is touched.
3. Dropping Walls - These walls will drop if the character stays on these walls for more than 4 seconds.
4. Health Bars - If they get 4 health bars they can restart the level at any time.
5. Shield - The shied can save the character from any damage for 10 seconds.
Moodboard
Game Levels
Objective - The primary objective in each level is to guide the playable characters safely from the starting point to the level's endpoint. Along the way, players can collect bonus items, power-ups, and shields, which can be used to unlock cosmetic upgrades for characters.

By completing the game and overcoming all the challenges, players will feel a sense of accomplishment, and the game's colorful visuals and fun gameplay will leave a positive and memorable experience for players within the target age group.
About Levels - The game will have three levels of increasing difficulty, each with a unique theme, obstacles, and challenges. The levels can be titled as follows :-
Level 1 - Stone Walls
Level 2 - The purple world
Level 3 - Target Shield
Moodboard
Rough Sketches
Conclusion - Overall, the game levels have been meticulously designed to create a memorable and enjoyable experience for players. The careful consideration of player engagement, narrative integration, and visual aesthetics combine to deliver a compelling and immersive gaming journey that will leave players eagerly anticipating future installments and expansions.
Stone Run - Assets & Levels (Game Design)
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Stone Run - Assets & Levels (Game Design)

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