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Tools
Photoshop
Paint Tool SAI
Autodesk 3ds Max
Wacom Bamboo Tablet
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Journeyman Project
Thomas Jordan Wanless
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Initial Brainstorming.
The drawing on the far left was my main basis of my skellyman design, where I'd mix human skeleton with animal bones/parts.
Initial Concepts 1
Initial Concepts 2
Initial Concepts 3
Turnaround Sheet (for Unarmoured Skellyman)
The armoured Skellyman uses the same base mesh from the unarmoured, excluding the head.
Final Concept Art of both Skellymen models.
Final renders of Skellymen dynamic assets.
Created with: 3DSMax, Paint Tool Sai, Photoshop CS2
Rendered with Marmoset Toolbag.
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Journeyman Project
2
74
0
Published:
June 10th 2014
Thomas Jordan Wanless
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Thomas Jordan Wanless
Stockton-on-Tees, United Kingdom
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Journeyman Project
This project was for one of my modules for my course at Teesside University, known as The Journeyman Project. This involved 5 organised teams and
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2
74
0
Published:
June 10th 2014
Tools
Photoshop
Paint Tool SAI
Autodesk 3ds Max
Wacom Bamboo Tablet
Creative Fields
Character Design
Digital Art
Game Design
teesside university
University
journeyman
Project
2nd year
Computer
Games
art
modelling
skeleton
enemies
enemy
Skellymen
Copyright Info
Attribution, Non-commercial
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