Render practice with Maya Arnold and Substance Painter
The goal of this practice was to create a material with the properties of glass.
The beginning was to create the base color of the flask, also to add a certain look of used/dirty. This process was made in substance.
After getting the desire look, the textures were export to maya to get the final, look. using a skydome as a main light.
Variations
Glass Render Practice
Published:

Glass Render Practice

Published: