Trey Boden's profile

DEEPdt Branding

Description
My first major project as Mount Vernon Presbyterian School's Creative Director was to work with a stellar design team to rebrand the process of Design Thinking. Our definition of Design Thinking is people-center problem-solving. Creating empathy centered students is a strong design principle for the school leadership to prepare students who are college ready, globally competitive, and engaged citizen leaders. It is one of the first projects that I got to steward the branding from initial concept to full out styling and implementation. The final product included a new logo, typeface treatment, color scheme, graphical support, and a printed notebook to facilitate the process. It has been an incredible journey with such a fantastic team.
 
Entrance
Mount Vernon Presbyterian School has been using the DEEPdt model for upwards of seven years. We began to work on the redesign as it was being internally reimagined in various way. See PRE-Concepts Below: 
Initial Redesign
As the graphic designer new to the concept I began with an immersive look at the current conception and function of the design elements in practice. The team was a huge help to get me up to speed. One major insight was that empathy was central to the ethos and pathos of the educator's intention. Conclusively the name, DEEPdt, in of itself had appeal because students were challenged to connect with others in a 'deep' way by empathically connecting to their need. 
 
The initial concept was a simple, flat treatment that had implicit depth. DEEPdt facilitators use self-discovery and questions to allow students to dig deeper without necessarily knowing how deep they were going. Here is the initial design:
 
DEEPdt V.1 with color scheme and DEEPdt Modes Represented
DEEPdt poster art example.
DEEPdt V.1 integrated with The 21st Century Mount Vernon Mind
V.1 Pivot
Version one was met with excitement from the team. The color scheme was a well recieved. The current iteration (DEEP Brains featured above) had a vibrant color palette that resonated with middle and elementary students. The current design was not connecting with high school students and adults. This iteration created that intrigue.
 
We wondered about the simplicity of the design. One question rose about the use of the icon as an indicator in print or digital guides to the process. As we considered this particular use there never seemed to be a time where the team could imagine having all five DEEPdt color polygons on the same page -- more less to be used as a wayfinder. 
 
Back to the drawing board, we took several days to consider the present strategic communications that had been generated in the past few months. Of particular interest the current school magazine, produced by EM2, provided some design sparks:
V2.0 DEEPdt Mark
The vibrant polygons jumped out to me and it led me to doodle in illustrator moving similar shapes around. Its funny how designs just hit you. You can be working for months on a single mark grinding it out to make it work and then sometime its takes 10 minutes to stumble upon a muse-directed moment. Playing with shapes I created a "C" with the four DEEPdt mode polygons and in the process of adding the fifth shape I saw a question mark emerge.
 
This was intriguing because at the heart of the DEEPdt model is the importance of curiosity, needfinding, rapid-prototyping, and user-centered feedback. All of these methods demand the designer to constantly ask questions of their user, design team, and the function of their design. Questions in the design process externalize the designers intention by facilitating a symbiotic and interlocked relationship between a user and design concept.
 
This made the question mark a strong symbol for the branding anchor. Also, the polygons arranged in this way creates an mark that could be easily be used as an indicator for each of the four DEEPdt modes. The font used for deep is Green Piloww and the dot beneath the question mark is PEIXE FRITO. Both were created by Billy Argel.
 
 
Further Implementations
Now that the mark had been created it was time to extend the branding into other areas. So far the team has extended the brand to two resources. One is a Design Notebook for facilitating the design challenges and another towards micro-credentialing via badges. 
 
Design Challenge Notebook
Part of the mission of the Mount Vernon Institute For Innovation (MVIFI) is to be a hub for educational innovation. Through a variety of avenues MVIFI equips lead learners in various organizations to promote 21st century learning. The Center For Design Thinking, one of three centers within MVIFI, has an annual conference that gathers 100 leaders from across the globe to teach the values of people-centered problem solving. In 2014 the team wanted to create a guide for learners to interact with that provides tools to use DEEPdt in their organizations.
 
Below are a couple of pages from the Design Challenge Notebook: 
The legend for the Design Challenge Notebook.
What is know as the DEEPdt Flow which displays the various methods in the DEEPdt model.
User Map, one of the tools of the Discover Mode, reminds designers to map potential users they will reach out to in order to better understand the design challenge before them.
Similar to Stanford's d.school model, DEEPdt designers are challenged to zoom in on a specific moment of visible empathy that they encountered as a result of needfinding.
A major pivot in DEEPdt is clarifying the design challenge into a problem to solve. At the center of this clarification is the direct needs of the user(s) met during the Empathy Mode.
An example of an Experiment Mode tool known as Call The Play. Before moving into the Produce Mode designers need to consider how they will introduce their prototype to the user(s) from the Empathy Mode. 
After multiple interations designers who are ready to move from prototype to production need to creatively tell their story. The tool Storyarc is built upon Joseph Campbell's Hero's Journey which nuiances the similarities all stories have with one another. Designers are prompted to consider telling their story in a way that prioritizes narrative and the needs of the user(s).
The end point of DEEPdt is to iterate another version and consider the process of bringing a solution to market.
Micro-Credentialing Through Badging
As a take-away designers who have been trained or who have facilitated DEEPdt in a MVIFI event will earn a micro-credential through Credly. Below are current mockups for these badges:
 
DEEPdt Branding
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DEEPdt Branding

My first major project as Mount Vernon Presbyterian School's Creative Director was to rebrand their process for teaching students and lead learne Read More

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