Interactive game:Liao Liang Ding 互動遊戲設計 廖倆丁

  • 體感互動遊戲設計, 理念起於行為與習慣之探討,而延伸出之憋尿行為,並轉化為遊戲。
    使用水銀開關作為方向感應器,用以偵測方向性的移動,取代成本較高之加速度計。
    遊戲故事為兩個憋尿的兒童為了搶奪一個便盆而決鬥。遊戲操作方式為快速地搖晃裝有感應器的奶瓶,當奶瓶的集氣條滿了之後,便可以選擇左右晃動奶瓶來躲避對方攻擊,或者擠壓奶瓶來噴水攻擊對方。而攻擊的水柱會讓對方兒童的尿布水位上升,若是水位滿溢,就會輸了這場競爭。

    An interactive game,the story is about two kids fighting for a bedpan.
    We use mercury switches to build the orientation sensor instead of accelerometer and gyro meter.
    In this game user have to shake the milk bottle to increase the water.
    After water has full,user can choose weaving or attack.
    If user attack opponent and make diapers full,then user win this game.