The Action Arcade

 
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Full page spread on SinChew Chinese Malaysian newspaper.
STAR NEWS: 4th MAY 2014

Game On: Charissa and fellow group member Melissa Koh making the hashtag gesture for their game LiveTags.

GETTING IN ON THE ACTION

SECOND-year interactive media design degree students also had a taste of showcasing work in their week-long exhibition called The Action Arcade.
 
   More installation than exhibition, the four groups of four set up their spatial interactive projects that compromised of a standalone artifact which responded in some way to body gestures of the user or experimental controllers held by the user.
  Unlike their senior's solo projects, these installations were an exercise in teamwork with each member in charge of either content, graphics, technicals or logistics.
  Chee Sue Min was the logistic leader for her group which created the Flex-O-Matic, a machine that dispenses basic stretching poses for the user to carry out.
"This is for office workers who get muscle pains from sitting down all day. Based on where your pain is, it shows you which stretches to do."

  In Live Tags, two players go head-to-head in a hashtag video game using gloves with sensors attached to make the hashtag gesture.

"We wanted to educate people about hashtags. You'll be surprised -  a lot of people still don't know about or understand the hashtag," says Charissa Ong, who created the graphics for the game.
  In Get Up and Run, the user is a pie-stealer who must run from the chief in pursuit and use a handheld controller to jump over any virtual obstacle in their path.

"Exercise helps to reduce stress and provide better sleep. So we created a game where people are exercising but don't necessarily realise it because it's fun," says Jeremy Phun.
Another energetic game is Folklore, based on the story of Sang Kancil dan Buaya (The Mousedeer and the Crocodile).

The player is the mousedeer and must physically jump over and virtual obstructions that they see.
"We wanted to reeducate the younger generation about traditional Malay folklore and so we chose the most common and well-known one," says Wilson Foo.

  "Technical leader Kho Giin Yaw was also the event coordinator  for the exhibition, which he says was put together in two weeks.

"It's challenging but fun. The main thing is to ensure good team communication so as to avoid any problems that might arise from miscommunication. I make sure I am copied in all e-mails so that I always know what is happening."
The 25-year-old who also has a background in even management says he would like to combine both these fields into his career.

"Nowadays at events you see a lot of interactive media being used. I'm using my time here to understand the user better so that I can create designs that the user is comfortable interacting with, which is the most important thing."
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JUMPING JACK: A sensor mat is used in the game Folklore based on the tale of Sang Kancil and Buaya. 
The Action Arcade: RETURNS behind the scenes!
The Action Arcade
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