Shalia Wynn's profile

Certain Affinity - Halo Infinite - Shaders

At Certain Affinity, I had the opportunity to work on Halo Infinite with 343 Industries. I was new to the Slipspace Engine but I picked it up quickly. In addition to integrating character customization assets such as weapon charms and props, LOD generation using Simplygon, UI layout adjustments, training and on boarding of new Tech Artists, bug fixing, skin weighting, performance and optimization and general support for multiple departments, I worked on a handful of shaders.
A holographic, tech shader implemented for the blades on the Catulus Chopper.

In-Game Footage:
An ice shader (in collaboration with the Lead Material Artist at Certain Affinity assigned to the Halo Infinite project).

In-Game Footage:
Certain Affinity - Halo Infinite - Shaders
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Certain Affinity - Halo Infinite - Shaders

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