yogesh purushwani's profile

DOG CHARACTER SCULPTING

 FOUR- LEGGED 
CHARACTER SCULPTING


Task

      Sculpt a four-legged character in Zbrush, Texture using Substance painter, and render using Arnold renderer.
SOFTWARE

       Zbrush
       Substance painter
       Maya (Arnold Renderer)
WORKFLOW

       Sculpted a Dog in Zbrush, UV unwrapped, and exported both the low poly & high poly mesh into the substance-added texture to the mesh then exported the textures, took the sculpted Dog into Maya textured and lighted the scene and rendered using Arnold Renderer.
Z BRUSH
First, I created a base texture in ZBrush. Finally, I gave proper details in Zbrush and unwrapped exported in substance painter for texture.
DOG CHARACTER SCULPTING
Published:

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DOG CHARACTER SCULPTING

Published: