FOUR- LEGGED
CHARACTER SCULPTING
Task
Sculpt a four-legged character in Zbrush, Texture using Substance painter, and render using Arnold renderer.
SOFTWARE
Zbrush
Substance painter
Maya (Arnold Renderer)
WORKFLOW
Sculpted a Dog in Zbrush, UV unwrapped, and exported both the low poly & high poly mesh into the substance-added texture to the mesh then exported the textures, took the sculpted Dog into Maya textured and lighted the scene and rendered using Arnold Renderer.
Z BRUSH
First, I created a base texture in ZBrush. Finally, I gave proper details in Zbrush and unwrapped exported in substance painter for texture.