Surrounded is my final game for the class CSC 103. I created this game with inspiration from the World's Hardest Game from Cool Math Games. I aspired to create an extremely difficult yet extremely addicting game that you would not be able to stop playing, no matter how many times you die. 
As the player, you are trapped in a room with different projectiles bouncing off of the walls. Your objective is to grab the key in the room while avoiding these projectiles. Once you grab the key, a door will open up on the top of the room. This door will allow you to escape to the next level, which will be slightly different and slightly harder than the last. In total, there are 10 levels, and you win if you escape the last room.
There are also coins that you can collect on the way. If you collect all the coins from every single level, a door will open up on the left side of the room and unlock the boss level. When you enter the boss level, the boss will begin to move around the room and shoot projectiles. Your job is to collect the 5 coins scattered around the room and shoot them back at the boss. If you are able to hit the boss with all 5 coins, the boss is defeated, and his projectiles go along with him. The door that got you through the other ten levels will then appear at the top of the room, where you can escape and win the game. 
There were some challenges while creating my game. First and foremost, I had to solve the problem of something happening when I picked up a key and a coin. Ultimately, that problem was solved by incorporating Boolean variables. Another problem wasn't as much a problem with the code, but people didn't know what they had to do. I solved this problem by adding another state and creating a tutorial level. Ultimately, my vision came to life in this game and backfired, as I am now addicted to it. I enjoyed the process of solving these different problems and creating something that people will enjoy. That is why I made this project.
Surrounded
Published:

Surrounded

Published:

Creative Fields