I've started seriously in late 2020 and picked up modeling in maya and this is some examples
then I played a little with organic modeling and sculpting and this is the last progress
and later I finally I picked a specialty which is Environment/lighting
And this is the stages of my last project which btw work in progress
I've studied different lighting and composition styles in this project and I learnt a lot from it
Some Assets I made for the project with minimal polycount and 1k-2k textures
I've tried fish eye camera style here
This is my current stage there is a lot to be improved .