HUNTED
autodesk maya/adobe substance painter/audacity/world machine/UE5/davinci resolve
I'm no film maker, animator or special FX guru but I do like cars and above all stories!
That's why for my first ever UE5 project I decided to get my hands a little dirty within these areas to create 'HUNTED' my short, somewhat stylised, tale [and based on a true story;/] of an interplanetary hunt. As a consequence of my dabbling with stuff I know little or nothing about [UE5/ animations-rigging/particle FX] things didn't always go that smoothly and often I'd get results that weren't wanted, expected and could not be corrected,  so its far from perfect [whatever that is];). 
Hopefully though there are one or two moments to enjoy and that pull you in even if just for a brief moment..

thanks for looking @L@

marketplace assets: Brushify, Desert Gas Station & Rural Australia, Quixel Megascans
film shot details: mixture of RTX/Lumen & Screen Space GI & Reflections utilised. Translucency both Raster & RTX​​​​​​​

INITIAL STORYBOARDING and LOOKDEV
SELECTED FRAMES [raw MRQ renders]
EDITING + SOUND
SELECTED [PATH TRACED & Photoshopped] SHOTS
THE FILM
HUNTED
Published: