Jeremiah Le's profile

Artifact 1 - Lucid Fantasy

Artifact Details:
Artifact Name - Lucid Fantasy (Artifact 1)
Artifact Description - A demo of a tactical, turn-based, monster-battling RPG. Features a demo of the rogue-lite adventure mode.
Tool(s) used: Unity, PhotoShop
Highlighted skills: Game Engine Mastery, Graphic Interface Design, Unity2D, Game AI, Solving Complex Logic Problems
Game Available for Download at: https://jayzireael.itch.io/lucid-fantasy 

Reflection:
• How would you describe the process of creating and polishing the artifact?
- It was very challenging, as it is essentially a demo of a completed game. The core battle mechanics were in place, save a few, so a lot of the development time was focused on building the adventure mode from the ground up. Countless hours of bug-fixes and playtesting from myself and others were all part of the refining and polishing process.

• What did you learn as you were creating it and improving it?
- I learned a lot about facets of game design and development I had never dove into before, such as game balance, UI/UX, and visual feedback. I took all of these things into consideration during the iteration process. Honestly, I could iterate upon these things forever, but that's what deadlines are for.

• What challenges did you face?
- Time management was the biggest challenge overall. Balancing work, school, hobbies, and this project (as it is a side-project outside of class) was tough. I find myself wanting to work on this project rather than the other three artifacts, which will probably show in the refinement/polish showcases of said other artifacts.

• How did you incorporate feedback as you made changes to the artifact?
-  As I mentioned before, I had many friends playtest the game, and I incorporated all of their feedback into ideas for game balance, UI/UX, and visual feedback, as these are areas of design and development where many heads are better than one.

• How was the artifact improved?
- The artifact is what I would consider a publishable demo. It features an entirely new gameplay mode that has some amount of replayability due to its roguelike nature and the many different tactical combat strategies available to the player.

Note: I do not take credit for any of the visual or music assets in the game OTHER than the monsters and their art.
Artifact 1 - Lucid Fantasy
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Artifact 1 - Lucid Fantasy

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