TheDoomCycle

This was a fan project that began its life as my first project while learning Blender3D in 2020. The initial premise was simple: 

What if DoomGuy wanted to pulzerive demons in hell, but just FASTER?

The goal was to study the character/set designs from DOOM ETERNAL and design a motorcycle that perfectly fits that game's world/lore/game mechanics. What kinda of brutally rugged vehicle would DoomGuy pilot while running over the mortally challenged in Nekravol?

After, I directed and rendered the short film below to really show the functionality, movement, and insanity of the DoomCycle in its natural element. I used it as a chance to experiment with many of Blender's tools, including character rigging, fluid dynamics, physics, constraints, nodes, animation, and much more. Enjoy!
Crank up the VOLUME!


INITIAL DEVELOPMENT

Let the BLENDING begin

THE IN'S AND OUT'S

FINAL DESIGN
The colour palette was chosen to be in line with DoomGuy's suit, predominantly green with leather-like plates and orange accents. While covering much of the body, it still leaves room for the BFG 9000 to breathe and leaving much exposed at the top.

MAKING THE FILM
Many many many copies of test renderings were attempted before the final look was found. These are some screencaps of the final video and a side-by-by comparison of the film and its animation in Blender's viewport before rendering.
DoomCycle
Published:

DoomCycle

Published: