Seb Vomvas's profile

Dual-Click Teleportation & Interaction

This system is based around the idea of clicking both the left and right mouse button at the same time to navigate long distances, interact with the world and unlock new areas for exploration.

It was partly inspired by Dishonored's blink mechanic, as well as a hiking experience I had on the Greek island of Hydra.

I used these mechanics on Eos, a personal project of mine:
The teleportation mechanic works in the following way:

1. The player 'discovers' a waypoint.
2. When the player if far enough from a 'discovered' waypoint, a waypoint icon becomes visible at that location.
3. When the player looks at that location, the icon's opacity increases at the bottom part.
4. If the player then clicks either mouse button, the opacity of that part of the icon also increases.
5. If the player clicks both mouse buttons at the same time, they will teleport at that location.
Teleportation mechanic, set up in the Character Blueprint.
The interaction mechanic is simpler:

1. When the player is close enough to an orb and they look at it, the icon changes (and it looks similar to the waypoint icon, for visual consistency).
2. If the player clicks one mouse button only, the opacity of that part of the icon will increase.
3. If the player clicks both mouse buttons at the same time, the orb will be 'energised' and its material will change.
4. If the player 'energises' all orbs in one area, the 'barrier' to the next area will disappear, and the player can move on.
Interaction mechanic, set up in the Character Blueprint.
The 'Project Eos' island from above - it is not finished artistically, but it serves to showcase the mechanics:
Dual-Click Teleportation & Interaction
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Dual-Click Teleportation & Interaction

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