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Fading Sound of Footsteps
Maynard Quesada
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Video Game Writing
NARRATIVE DESIGN
Script Work
Programmer
Sanity Mechanic - Effects varies depending on the Sanity count.
Empathy Dive Mechanic - Chronologically arrange items base on events. Inspired by Vanishing of Ethan Carter.
Inspect Object Feature - Uses outline plugin, XML functionality, camera changes, and transform manipulation.
Note Reading Feature - Connecting UI and Object detail.
Event Triggers - Triggering events depending to the written scenarios.
Basic Main Menu Functions - Basic scene calls, Options menu, and Quitting the game.
Audio Design
Handpicked audio tracks that I created for the game.
Generator SFX - Made with generic electronic keyboard.
Cave Droning Noise - Dark Ambient with mix of Noise music influence/
Ending Theme - Created with the image of nostalgia yet moving forward.
Nervous Breathing - A SFX that is created envisioning someone who is afraid.
Enemy SFX - Created with audio manipulation and false chord vocal technique.
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Fading Sound of Footsteps
2
41
0
Published:
March 31st 2022
Maynard Quesada
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Maynard Quesada
Philippines
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Fading Sound of Footsteps
2
41
0
Published:
March 31st 2022
Tools
Unity 3D
Creative Fields
Game Design
Writing
Programming
adventure
Game Development
mystery
psychological horror
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