Software used:
@autodesk 3Ds Max for 3d modeling
@chaosgroup V-Ray for Shading, Lighting and rendering
@substance3dart Substance Painter for texturing
@adobe Photoshop for post-production
@autodesk 3Ds Max for 3d modeling
@chaosgroup V-Ray for Shading, Lighting and rendering
@substance3dart Substance Painter for texturing
@adobe Photoshop for post-production