Game-jam Projects

GAME JAM GAMES
A Monk's Tale
A Monk's Tale is my fourth game-jam project and my first 2D game. It was made for the GJL Game Parade Fall 2021. You can download A Monk's Tale HERE.

A Monk's Tale is a puzzle game where you have to play as a monk who's trying to get out of the temple, but on the way out you learn the spiritual powers of leaving you body behind.
Aaron Hager - Spritework, Animations, Leveldesign
Boris Kostadinov (me) - Coding, Engine-setup
Michael Mbala - Spritework, Characterdesign
Tobias Kogler - Music, Sounds

Made with Unity Engine. To the Github-repository.

A Monk's Tale has been nominated for best art direction.
phone-port coming soon...




Up High
Up High is my fifth game-jam project. It was made for the Kaijujam 2022. You can download Up High HERE.

In Up High, you are a citizen of a city that is under attack by a huge Kaiju. You have to abandon your apartment immediately. 
Made with Unreal Engine. To the Github-repository.





Shut Up And Go
Shut Up And Go is my very first game-jam project ever. It was made for the BlackThornProd Game Jam #3. You can download SUAG HERE.

In Shut Up And Go, you destroy bots and run over lava to get to your big prize: a cake.
Boris Kostadinov (me) - 3D-Assets, Music, Sounds, some level building
Severin Gebesmair - Coding, Level Design, Animations

Made with Unity Engine.





Fatigue
Fatigue is my first game-jam project where I was the main (and in Fatigue's case only) coder. It was made for the SCREAM JAM 2021. You can download Fatigue HERE.

In Fatigue, you are a dad who's worked overtime again and wants to go home to his daughter, but there's this haunting feeling that wants to see you go down.​​​​​​​
Aaron Hager - Leveldesign, 3D-Assets
Boris Kostadinov (me) - Coding, Engine-setup
Michael Mbala - Spritework
Tobias Kogler - Music, Sounds, 3D-Assets

Made with Unity Engine. To the Github-repository.






There has been also another game-jam project between Shut Up And Go and Fatigue, but (very) unfortunately, it did not get finished before the deadline.



Thanks to:
    Aaron Hager, for supporting my emotions over unreal crashes.
    Lewin Strobl, for that tsunami-wave made of assets.
    Michail Mbala, for that AMAZING art.
    Severin Gebesmair, for motivating me for these project.
    Tobias Kogler, for helping me find my love for coding (You're my man!).
Boris Kostadinov 2022
Game-jam Projects
Published:

Game-jam Projects

A complete list of all the game-jam projects I've worked on so far.

Published: