This is a motorbike I designed and then modeled; the engine is a v-twin with a 90 degree angle. The final asset was textured using Max's mental ray shaders while the lighting and shadows were made using HDR images of the background and a chrome ball.
The programs used are, 3ds Max, Mudbox, and Photoshop.
Since the motorbike used the mental ray textures in 3ds Max, I could not export them for use on Sketchfab. I may return to this project and create some textures for the motorbike.
Below is the final render of a scene I lit in UDK. I made the aircraft carrier, jet, water and skydome models in 3ds Max, textured using Photoshop and Mudbox, and then built the scene in UDK and added lighing. I made the small pilot models (made by someone else) into physics assets so that they could be played with in the UDK game.
Below is a sleigh and a giant candy cane I modelled for a game project called 'Holiday Havoc', however they never made it into the game slice.
Vehicles
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Vehicles

This is a collection of some of the vehicles I have modeled using 3ds Max, Mudbox, Photoshop, and in some cases a game engine, i.e. UDK or UE4.

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