Kevin's profile

UE4 Porsche CGI

I uploaded my first work in 2022
1. I have been working in the automobile industry for more than three years, and gradually have a brand new understanding of the visual efficiency of automobiles!
2. I have been specializing in Maya during my school years, and gradually learned how to model lighting, material, animation, binding and rendering. I also had the honor to share my Maya experience for two years with students
Applaud [z]
3. I have been impressed by the powerful functions of UE4 since I came into contact with it in 18 years. Thanks to UE for changing my career path!
4. Let's get to the theme. After the first successful attempt of UE path tracking, I found that the theoretical knowledge accumulated before could be well presented, which strengthened my idea of walking with two legs of technology and theory!
5. Studio lighting can be very good express car form and structure but render difficulty is relatively large, will test the understanding of automobile modeling, how to use the photometric light than a light qualitative light model to express a car model, so this time or try to studio lighting, hope to get more experience, the work looks visual impact is not very strong but the more the more flavor, I hope you feel the same way, okay?
6. I hope you enjoy it and wish you a happy New Year and everything goes well!
 
UE4 Porsche CGI
Published:

UE4 Porsche CGI

Published: