PART 1: MODELLING & LEVEL DESIGN
Hi, I'm Paul, and this is the first of four parts to showcase my contribution to the 2.5-year development period of A Wake Inn, a horror game for VR platforms. Due to the extremely small size of the team (3 people), each of us had to control at least a few areas of the project at once. Regardless, I proudly present the results of my work, enjoy!
If you like what you see make sure to check out A Wake Inn Game on Steam