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Infinite Clash

Practice UI/UX design - not for commercial use 

These day I really into a game called "Archer of God". 

They impress me so much, because in every update, beside new contents they also improve the UI every 2 weeks. 

Sometime, it just a new look for some button or its position. 

But take a general back from then ( nearly a year), it was huge change. 
So I decided to make one but in Galaxy theme, definitely with some improve 
also with spaceship, stars, planet (remind me about STARWAR - a famous film serie) 
anyway, universe is still something real but humanity still don't have more knowledge about it. 

Then, this will be a delicious cake for digging in.

About the game, it's a simple core gameplay 
- Its a INFINITE CLASH of 2 forces and you have to choose 1 side at beginning. 
- The events is all about the war of them (exp: the 7th war in SOLAR SYSTEM, the 8th war in somewhere else)
- At the end of each war, every user will claim their award base on the contribution score. 
- Update new spaceships & event 

About the UI 
- I place the main buttons at the bottom of the screen, with the most important button at the center "FIND OPPONENTS" 
- All you have to do is choose the planet you want to distribute the score and click " FIND OPPONENTS", if you win the 1:1 combat the percent of your side in that planet will increase.

- The 2 next less important buttons in are "GARAGE" & "RANKING" 
GARAGE - I decide to display the spaceship user has choosen to make it clear for " what spaceship I had picked?" and hit the "GARAGE" again. 
RANKING - Base on research, I choose to show user ranking on button too, this will help user alway know where they are in leadrboard. 
And this will make motivate for clicking "FIND OPPONENTS" - then we have more play sections 
User also spend less time on aimless click on other UI

- STORE - we can access into store from HOMESCREEN or in GARAGE 
I used downloadable 3D models from sketchfab to build the scene (background & spaceship)

Above is some of my improvement base on ARCHER OF GOD for now
Anyway, UX is a long-term section & user behavior will change overtime

Thank for watching! <3

I used downloadable 3D models from sketchfab to build the scene
Special thanks to:
- Valery Kharitonov (sketchfab) 
- Blacknibow (sketchfab) 
- Angames (sketchfab)
Infinite Clash
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Infinite Clash

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