This is a space adventure game I've been solo developing for a year. The main feature - you can build any kind of ship you want. 
I started with a simple prototype. Back in the day it was only possible to make different ship builds in the Unity editor. A few months later I added AI with complex bechavior and an adaptive camera system which was always focusing on the closest enemy. My next big step was to create a ship redactor in the game. The last but not least - I drew a big number of art assets and polished the game. 
Here you can see the stages of project development:
Ship editor: 
Concept arts for the game:
SpaceArcade
Published:

Owner

SpaceArcade

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