"How could you teach 
 a robot to draw?"
This initial question coined the task of diving into the world of visual programming.
Invisioned were two ways to draw with an industrial robot. On an two dimensional surface and on an three dimensional object.

For the 2D-surface it was decided to use heat as a drawing tool. The code translates an image into an dotch hatch picture with differend greyscale values. The values determine how long the robot will burn in the soldering iron to draw on the wood. 






As 3D object a sphere was choosen. Here it was decided that the tool would be fixed on the table and the robot would be the "canvas" and be able to move. Therefore an interesting performance was created.

In Cooporation with:

Jakob Haider
Martin Peinelt
kuka x rhino
Published:

kuka x rhino

Published:

Creative Fields