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Ancient Fractal City

"Ancient Fractal City" 
Experimenting with Octane Vectron fractals . 

Fractal used is Mixpinski from Vectron pack N°3, perfect for hard surface / buildings look with no limit for the scale.
Smaller changes to 4D rotations helped to break the symmetry at high iteration level.
The "Cross" that we used as ground for the city is located deep inside in the complexity of the 3D fractal, the challenge was to be able to create a mesh from any given position and zoom level.
Octane scatter is used to clone trees and buildings on a simplified geometry of the actual Vectron fractal.
Procedural generated mesh from fractal parameter in overlay with Vectron object.
12000000 polygons in total.
Ancient Fractal City
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Ancient Fractal City

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