Emily Goh's profile

Restaurant Paradise - Game UI & 2D Game Art

Role: Lead Artist/ UI Artist
Project: Mobile Game for Happy Labs 
Software: Adobe Photoshop, Adobe Illustrator, Trello and Google Sheets 
What I did: Art Team Management, Asset List, Asset Documentation, In-game User Interface, Buildings and Character Designs.‍

Restaurant Paradise is a city-building game where players build their gourmet island filled with cuisines all over the world and attracts special foodies. Art asset planning, project scheduling, team management and documentation were my key responsibilities as the Lead Artist on this project. After understanding the game designer and producer's technical specifications, the art team would commence asset production, with Slack and Trello as our main communication channels. At the same time, I focused on the UX of the game, using Adobe photoshop for initial workflow and wire-framing. Final UI assets were completed with Adobe Photoshop and Adobe Illustrator.
Restaurant Paradise - Game UI & 2D Game Art
Published:

Restaurant Paradise - Game UI & 2D Game Art

Published: