Rene Häfferer's profile

Rotbart Gamedesign und Characterconcepts

Welcome to my spare time Character Concepts and Game Dev Stuff. For architectural stuff search my portfolio. Feel free to share and comment.
Any help or feedback appreciated!
Thanx for watching my work...
Rotbart 3D Design Atelier Berlin
www.rotbart-design.de/3DDesign
ZBrush Sculpt Character Concept Gnome
wip
ZBrsuh Character Artist René Haefferer @rotbart
Rotbart Design 3D Atelier Berlin
Front of the Gnome
ZBrush Artwork
Character Artist Rene  Haefferer @rotbart
Testicle Gnome WIP
 
Rotbart 3D Design Atelier Berlin
GameDesign and Developement
High Poly Version Game Character Setup
Projekt Isuma
Shaolin Warrior Monk Style Bunny
Inspired by Usagi Jojimbo
Alien Creature Concept Work in Progress
ZBrush 4, some views and first texture tryouts
hope you like it, feel free to comment!
Baisc Colour Version of the Concept Character
Sideview with the colour tryout. I like the purple skin basecoat.
trying some details here and there
more details more details more details. going the reptile road. Trying some reptile look for the Character Concept.
Some handpainted textures in Zbrush to get more into the Character. this is the last actual stage before i moved on to other stuff...i need to revisit it in 2017...

Cartoonish Fairy Character: Skin Shader Testrendering. Rendered in Vray. Textures from Poser free Figures. Character done in Poser and 3ds Max. No Hair Mesh at this stage to test the subsurface skin shader workflows in Vray
Tryout for a 3D print Statue. Hair is not done at this stage. Added simple scene elements to get a first base for the story etc. Used uncommon proportions for the fairy. Wings are undone as well...still love the render so far...and the story also...

Another Skin Shader Testrender with my Poser Figure from As Shanim with some ranndom textures. Rendered in Max and Vray with subsurface scattering shaders...

Say hi to MITCH. my old man Character Concept. Texture is handpainted in ZBrush, Character Concept done and rendered in Zbrush, Hairtest done in ZBrush as well.

This is a Quick Spitsculpt of a Character Concept with stylized heroic look. I call the dude HANK

HANK is a real heavy dude idea, maybe i revisit him someday to get him some more details and a better shaping...
just tried to do some basic landmarks here with no focus on heavy details

some tests for a working haircut...

Dragon Sketch
Popeye WIP
A Dontknowwhatitis
Girl Demon Concept
Skull Anatomy Study
Dwarf Concept WIP
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Rotbart Gamedesign und Characterconcepts
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Rotbart Gamedesign und Characterconcepts

I am a Character Concept Artist and Senior 3D Designner. I work with 3D Software and fields for 17 years. Mainly i work as a freelance teacher fo Read More

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